Continuing my study into making more game ready foliage. I decided to take on English Lavender next, Once again I used some Megascan assets for the textures as this is more a study of learning ways in which I can reduce the poly count on foliage while still having a high quality appearance. Lavender is a rather tricky plant due it abundance of small flowers, this quickly leads to higher polycounts which can effect performance drastically. In order to stop this from happening I used a single triangle with a flower on and tiled it 4 times to form a upside down pyramid. I could then duplicate this along to stem to create the flower cluster.